![]() ![]() "But what're we going to call the island?" one asks. ![]() "And we'll be, what, your Parliament, right? Allus thought I'd make a good M.P." ![]() "Fruit falls right off the tree, captain!" one enthuses. Your zailors are keen to tramp themselves a place. Put ten volunteers ashore here, with enough supplies, building materials and cutlery to civilise this desert isle. But, even if you don't want to win this way, if you can afford to set it up, it's a great place to rest and recuperate between missions, providing cheap Terror reduction, Fuel and Hull repair. This Story can lead a game win via a hidden Ambition. For the estate, there are a number of options - browse the table below for the options, but it's mostly Sack of Darkdrop Coffee Beans, Captivating Treasures and Vital Intelligence, although you can use Supplies. To max out Population, you simply have to ferry over 89 additional crew after establish your colony (the viceroy will supply one more). Then use various items to increase its Kingdom: Estate to 100, the Kingdom: Population to 77 and install a Viceroy. Initially spend Crew and Supplies to found your colony. Game Note: Improving your colony into a kingdom will end, and win, the game." Interactions Your Colony Your Colony is available when you dock in Aestival and Objective: Kingdom ≥ 2 (you have prepared to found a colony using A Parabox or Dawn's Law) ![]()
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